Minimize The Number Of Materials Performing “draw calls” or “state changes” are the most expensive things to do in OpenGL. But, at the same time, they are necessary whenever your app does something like change a texture, material, or camera, […]
Posts by Author: Timo Buske
Kuesa 3D Studio 1.3 is Released
KDAB is releasing version 1.3 of the 3D integration workflow Kuesa 3D Studio, built on top of Qt 3D. Kuesa 3D Studio is a complete design-to-code workflow solution for 3D in real-time applications. It saves your team a lot of […]

