Historically, developers have had to have the designers ship out each part of a 3D scene in a separate file, load all the parts individually, and then manually re-assemble the parts themselves. This was a lot of work, which has […]
Posts in Category: Blogs
Kuesa Transform Trackers
Kuesa 3D allows designers and developers to work together on a complex 3D scene, while keeping control of their disciplines throughout the workflow. It makes the collaboration of designers and developers much more manageable by offering a seamless, integrated workflow. […]
Realtime 3D Optimization Cheat Sheet
Minimize The Number Of Materials Performing “draw calls” or “state changes” are the most expensive things to do in OpenGL. But, at the same time, they are necessary whenever your app does something like change a texture, material, or camera, […]
Kuesa 3D Studio 1.4 is Released!
We’ve just released a new version of Kuesa 3D Studio, version 1.4. Kuesa 3D Studio is a solution that provides an integrated and unified workflow for designers and developers to create, optimize and integrate real time 3D content in a […]
Kuesa Object Picking
Kuesa 3D allows designers and developers to work together on a complex 3D scene, while keeping control of their disciplines throughout the workflow. This blog post explores object picking from the perspective of a developer in an existing 3D scene. […]
Kuesa 3D Studio 1.3 is Released
KDAB is releasing version 1.3 of the 3D integration workflow Kuesa 3D Studio, built on top of Qt 3D. Kuesa 3D Studio is a complete design-to-code workflow solution for 3D in real-time applications. It saves your team a lot of […]
Kuesa 3D Studio 1.2
– Press Release
KUESA™ 3D Studio 1.2 released A Complete Design-to-Code Workflow Solution for 3D Assets in Real-time Applications version 1.2 released makes 3D design and development workflows easy, fast and reliable offers support for Maya, Autodesk 3ds Max, and Blender as well […]
New Features and Changes in the Kuesa 1.1.0 Release
KUESA™ is a solution that provides an integrated and unified workflow for designers and developers to create, optimize and integrate real time 3D content in a 3D or hybrid 2D/3D software user interface. Models, including geometry, materials, animations and more, […]
3D – Interactions with Qt, KUESA and Qt Design Studio, Part 2
In my last post, I went through a method of creating a simulated reflection with a simple scene. This time I’d like to take the technique and apply it to something a bit more realistic. I have a model of […]
Python Binding for Kuesa
KUESA™ is a Qt module designed to load, render and manipulate glTF 2.0 models in applications using Qt 3D. Kuesa provides a C++ and a QML API which makes it easy to do things like triggering animations contained in the glTF […]

