Historically, developers have had to have the designers ship out each part of a 3D scene in a separate file, load all the parts individually, and then manually re-assemble the parts themselves. This was a lot of work, which has […]
Historically, developers have had to have the designers ship out each part of a 3D scene in a separate file, load all the parts individually, and then manually re-assemble the parts themselves. This was a lot of work, which has […]